A number of math-educational video games are available. Most focus on basic skills and are little more than a forced marriage of video games to traditional pedagogy. As our experience with the genre increases, we can expect to see some genuinely innovative new educational games. What pedagogic and design principles are educational video game developers currently following? How will they affect the way we teach?
Presentation Format: 6-8 Session
Grade Band Audience: 9 to 12, 6 to 8